/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "ScriptCanvasPropertyDataInterface.h" namespace ScriptCanvasEditor { class ScriptCanvasStringPropertyDataInterface : public ScriptCanvasPropertyDataInterface { public: AZ_CLASS_ALLOCATOR(ScriptCanvasStringPropertyDataInterface, AZ::SystemAllocator, 0); ScriptCanvasStringPropertyDataInterface(const AZ::EntityId& nodeId, ScriptCanvas::TypedNodePropertyInterface* propertyNodeInterface) : ScriptCanvasPropertyDataInterface(nodeId, propertyNodeInterface) { } ~ScriptCanvasStringPropertyDataInterface() = default; // StringDataInterface AZStd::string GetString() const override { return GetValue(); } void SetString(const AZStd::string& value) override { SetValue(value); } //// }; }