/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include "CommonSettingsConfigurations.h" #include #include namespace ScriptCanvasEditor { AZStd::string GetEditingGameDataFolder() { const char* resultValue = nullptr; AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath); if (!resultValue) { if (AZ::IO::FileIOBase::GetInstance()) { resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@"); } } if (!resultValue) { resultValue = "."; } return resultValue; } }