/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include namespace ScriptCanvasEditor { ////////////////////////////// // LoggingAssetWindowSession ////////////////////////////// LoggingAssetWindowSession::LoggingAssetWindowSession(const AZ::Data::AssetId& assetId, QWidget* parent) : LoggingWindowSession(parent) , m_dataAggregator(assetId) , m_assetId(assetId) { SetDataId(m_dataAggregator.GetDataId()); m_ui->captureButton->setEnabled(false); RegisterTreeRoot(m_dataAggregator.GetTreeRoot()); } LoggingAssetWindowSession::~LoggingAssetWindowSession() { } void LoggingAssetWindowSession::OnCaptureButtonPressed() { } void LoggingAssetWindowSession::OnPlaybackButtonPressed() { // TODO } void LoggingAssetWindowSession::OnOptionsButtonPressed() { // TODO } #include }