/* * All or Portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace ScriptCanvasEditor { class MainWindowNotifications : public AZ::EBusTraits { public: static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; virtual void PreOnActiveSceneChanged() {} virtual void OnActiveSceneChanged(const AZ::EntityId& /*sceneId*/) {} virtual void PostOnActiveSceneChanged() {} virtual void OnSceneLoaded(const AZ::EntityId& /*sceneId*/) {} virtual void OnSceneRefreshed(const AZ::EntityId& /*oldSceneId*/, const AZ::EntityId& /*newSceneId*/) {} virtual void OnSceneUnloaded(const AZ::EntityId& /*sceneId*/) {} }; using MainWindowNotificationBus = AZ::EBus; }