/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #if !defined(SCRIPTCANVAS_EDITOR) #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace ScriptCanvas { //////////////////////////////////////////////////////////////////////////// // ScriptCanvasModule //////////////////////////////////////////////////////////////////////////// //! Create ComponentDescriptors and add them to the list. //! The descriptors will be registered at the appropriate time. //! The descriptors will be destroyed (and thus unregistered) at the appropriate time. ScriptCanvasModule::ScriptCanvasModule() : ScriptCanvasModuleCommon() { } AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const { return GetCommonSystemComponents(); } } AZ_DECLARE_MODULE_CLASS(ScriptCanvasGem_869a0d0ec11a45c299917d45c81555e6, ScriptCanvas::ScriptCanvasModule) #endif // !SCRIPTCANVAS_EDITOR