/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <ScriptCanvas/Libraries/Libraries.h> namespace AZ { class ReflectContext; class ComponentDescriptor; } // namespace AZ namespace ScriptCanvasPhysics { //! Defines the Library for custom Script Canvas nodes needed for physics features. struct PhysicsNodeLibrary : public ScriptCanvas::Library::LibraryDefinition { AZ_RTTI(PhysicsNodeLibrary, "{FB17C991-5150-4E1D-8ECE-DE5C3E08ACB5}", ScriptCanvas::Library::LibraryDefinition); static void Reflect(AZ::ReflectContext*); static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry); static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors(); }; } // namespace ScriptCanvasPhysics