/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "ScriptCanvasPhysics_precompiled.h" #include #include #include "ScriptCanvasPhysicsSystemComponent.h" #include "PhysicsNodeLibrary.h" #include namespace ScriptCanvasPhysics { class ScriptCanvasPhysicsModule : public AZ::Module { public: AZ_RTTI(ScriptCanvasPhysicsModule, "{6B4D5464-DAA5-439D-A0D9-22311608C610}", AZ::Module); AZ_CLASS_ALLOCATOR(ScriptCanvasPhysicsModule, AZ::SystemAllocator, 0); ScriptCanvasPhysicsModule() : AZ::Module() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { ScriptCanvasPhysicsSystemComponent::CreateDescriptor(), }); AZStd::vector componentDescriptors(PhysicsNodeLibrary::GetComponentDescriptors()); m_descriptors.insert(m_descriptors.end(), componentDescriptors.begin(), componentDescriptors.end()); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(ScriptCanvasPhysics_1c27519a4dda4ffaaeebf91514e5b1e8, ScriptCanvasPhysics::ScriptCanvasPhysicsModule)