/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include "ScriptEventTestUtilities.h" #include #include #include #include namespace ScriptEventsTests { namespace Utilities { void Reflect(AZ::ReflectContext* context) { if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Method("ScriptExpectTrue", &ScriptExpectTrue); behaviorContext->Method("ScriptTrace", &ScriptTrace); } } void ScriptExpectTrue(bool check, const char* msg) { (void)check; (void)msg; EXPECT_TRUE(check) << msg; } void ScriptTrace(const char* txt) { static bool showTraces = true; if (showTraces) { std::cerr << txt << std::endl; } } } }