/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef GEM_8827E544_50F0_40DB_AED17_76BA4B35B43_CODE_SOURCE_SNOWGEM_H #define GEM_8827E544_50F0_40DB_AED17_76BA4B35B43_CODE_SOURCE_SNOWGEM_H #include #include namespace Snow { class SnowConverter; } class SnowGem : public CryHooksModule { public: AZ_RTTI(SnowGem, "{40B42DAF-4A52-467E-9268-7BFA9AD5DFE9}", CryHooksModule); SnowGem(); ~SnowGem() override; void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; void PostGameInitialize(); #ifdef SNOW_EDITOR AZStd::unique_ptr m_snowConverter; #endif // SNOW_EDITOR }; #endif//GEM_8827E544_50F0_40DB_AED17_76BA4B35B43_CODE_SOURCE_SNOWGEM_H