/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { class ReflectContext; } namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This will request Camera targets from the CameraTarget buses. It will /// then return that target's transform when requested by the Camera Rig ////////////////////////////////////////////////////////////////////////// class AcquireByEntityId : public ICameraTargetAcquirer { public: ~AcquireByEntityId() override = default; AZ_RTTI(AcquireByEntityId, "{14D0D355-1F83-4F46-9DE1-D41D23BDFC3C}", ICameraTargetAcquirer) AZ_CLASS_ALLOCATOR(AcquireByEntityId, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTargetAcquirer bool AcquireTarget(AZ::Transform& outTransformInformation) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected Data AZ::EntityId m_target = AZ::EntityId(); bool m_shouldUseTargetRotation = true; bool m_shouldUseTargetPosition = true; }; } //namespace Camera