/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StartingPointCamera_precompiled.h" #include "FaceTarget.h" #include #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include #include #include namespace Camera { void FaceTarget::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("FaceTarget", "Causes the camera to face the target") ->ClassElement(AZ::Edit::ClassElements::EditorData, ""); } } } void FaceTarget::AdjustCameraTransform(float /*deltaTime*/, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) { AZ::Vector3 newLookVector = (targetTransform.GetPosition() - inOutCameraTransform.GetPosition()).GetNormalized(); if (newLookVector.GetLengthSq() < AZ::g_fltEps) { newLookVector = targetTransform.GetColumn(ForwardBackward); } inOutCameraTransform.SetRotationPartFromQuaternion(CreateQuaternionFromViewVector(newLookVector.GetNormalized())); } } // namespace Camera