/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This Camera Transform Behavior will follow the target transform from /// a given angle of Yaw, Pitch or Roll ////////////////////////////////////////////////////////////////////////// class FollowTargetFromAngle : public ICameraTransformBehavior { public: ~FollowTargetFromAngle() override = default; AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0); ///< Use AZ::SystemAllocator, otherwise a CryEngine allocator will be used. This will cause the Asset Processor to crash when this object is deleted, because of the wrong uninitialisation order static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected Data float m_angleInDegrees = 0.f; EulerAngleType m_rotationType = EulerAngleType::Pitch; float m_distanceFromTarget = 1.0f; }; } //namespace Camera