/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StartingPointCamera_precompiled.h" #include "FollowTargetFromDistance.h" #include #include #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include "StartingPointCamera/StartingPointCameraUtilities.h" namespace Camera { void FollowTargetFromDistance::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(2) ->Field("Follow Distance", &FollowTargetFromDistance::m_followDistance) ->Field("Minimum Follow Distance", &FollowTargetFromDistance::m_minFollowDistance) ->Field("Maximum Follow Distance", &FollowTargetFromDistance::m_maxFollowDistance) ->Field("Zoom In Event Name", &FollowTargetFromDistance::m_zoomInEventName) ->Field("Zoom Out Event Name", &FollowTargetFromDistance::m_zoomOutEventName) ->Field("Zoom Speed Scale", &FollowTargetFromDistance::m_zoomSpeedScale) ->Field("Input Source Entity", &FollowTargetFromDistance::m_channelId); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("FollowTargetFromDistance", "Follows behind the target by Follow Distance meters") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->DataElement(0, &FollowTargetFromDistance::m_followDistance, "Follow Distance", "The distance to follow behind the target in meters") ->Attribute(AZ::Edit::Attributes::Suffix, "m") ->Attribute(AZ::Edit::Attributes::Min, &FollowTargetFromDistance::GetMinimumFollowDistance) ->Attribute(AZ::Edit::Attributes::Max, &FollowTargetFromDistance::GetMaximumFollowDistance) ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues")) ->DataElement(0, &FollowTargetFromDistance::m_minFollowDistance, "Minimum Follow Distance", "The MINIMUM distance to follow the behind the target in meters") ->Attribute(AZ::Edit::Attributes::Suffix, "m") ->Attribute(AZ::Edit::Attributes::Min, 0.f) ->Attribute(AZ::Edit::Attributes::Max, &FollowTargetFromDistance::GetMaximumFollowDistance) ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues")) ->DataElement(0, &FollowTargetFromDistance::m_maxFollowDistance, "Maximum Follow Distance", "The MAXIMUM distance to follow the behind the target in meters") ->Attribute(AZ::Edit::Attributes::Suffix, "m") ->Attribute(AZ::Edit::Attributes::Min, &FollowTargetFromDistance::GetMinimumFollowDistance) ->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits::max()) ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues")) ->DataElement(0, &FollowTargetFromDistance::m_zoomInEventName, "Zoom In Event Name", "The name of the event to trigger a zoom in") ->DataElement(0, &FollowTargetFromDistance::m_zoomOutEventName, "Zoom Out Event Name", "The name of the event to trigger a zoom out") ->DataElement(0, &FollowTargetFromDistance::m_zoomSpeedScale, "Zoom Speed Scale", "The amount to scale the incoming zoom event by"); } } } void FollowTargetFromDistance::AdjustCameraTransform(float /*deltaTime*/, const AZ::Transform& /*initialCameraTransform*/, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) { inOutCameraTransform.SetPosition(targetTransform.GetPosition() - targetTransform.GetColumn(ForwardBackward) * m_followDistance); } void FollowTargetFromDistance::Activate(AZ::EntityId channelId) { m_channelId = channelId; if (!m_zoomInEventName.empty()) { AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomInEventName.c_str())); AZ::GameplayNotificationBus::MultiHandler::BusConnect(busId); } if (!m_zoomOutEventName.empty()) { AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomOutEventName.c_str())); AZ::GameplayNotificationBus::MultiHandler::BusConnect(busId); } } void FollowTargetFromDistance::Deactivate() { if (!m_zoomInEventName.empty()) { AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomInEventName.c_str())); AZ::GameplayNotificationBus::MultiHandler::BusDisconnect(busId); } if (!m_zoomOutEventName.empty()) { AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomOutEventName.c_str())); AZ::GameplayNotificationBus::MultiHandler::BusDisconnect(busId); } } void FollowTargetFromDistance::OnEventBegin(const AZStd::any& value) { float floatValue = 0.0f; AZ_Warning("FollowTargetFromDistance", AZStd::any_numeric_cast(&value, floatValue), "Received bad value, expected type numerically convertable to float, got type %s", GetNameFromUuid(value.type())); if (AZStd::any_numeric_cast(&value, floatValue)) { m_followDistance = AZ::GetClamp(m_followDistance - (floatValue * m_zoomSpeedScale), m_minFollowDistance, m_maxFollowDistance); } } } // namespace Camera