/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StartingPointCamera_precompiled.h" #include "OffsetCameraPosition.h" #include #include namespace Camera { void OffsetCameraPosition::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ->Field("Offset", &OffsetCameraPosition::m_offset) ->Field("Is Offset Relative", &OffsetCameraPosition::m_isRelativeOffset); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Offset Position", "Offset the Camera's position") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->DataElement(0, &OffsetCameraPosition::m_offset, "Offset", "The displacement you wish to move the Camera by") ->Attribute(AZ::Edit::Attributes::Suffix, "m") ->DataElement(0, &OffsetCameraPosition::m_isRelativeOffset, "Is Offset Relative", "If yes then the displacement will occur from the perspective of the camera"); } } } void OffsetCameraPosition::AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) { AZ::Vector3 currentPosition = targetTransform.GetPosition(); inOutCameraTransform.SetPosition(AZ::Vector3::CreateZero()); AZ::Transform rotation = m_isRelativeOffset ? inOutCameraTransform : AZ::Transform::CreateIdentity(); inOutCameraTransform.SetPosition(currentPosition + rotation * m_offset); } } //namespace Camera