/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include // script canvas #include #include namespace Input { void InputLibrary::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Input", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/InputConfig.png") ; } } } void InputLibrary::InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry) { ScriptCanvas::Library::AddNodeToRegistry(nodeRegistry); } AZStd::vector InputLibrary::GetComponentDescriptors() { return AZStd::vector({ InputNodes::InputNode::CreateDescriptor(), }); } } // namespace Input