/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once // script canvas #include namespace AZ { class ReflectContext; class ComponentDescriptor; } // namespace AZ namespace Input { ////////////////////////////////////////////////////////////////////////// /// This defines the Library for Input. /// Add your custom nodes like this: /// ScriptCanvas::Library::AddNodeToRegistry(nodeRegistry); ////////////////////////////////////////////////////////////////////////// struct InputLibrary : public ScriptCanvas::Library::LibraryDefinition { AZ_RTTI(InputLibrary, "{0F7E1590-C2D1-4979-9B51-21576667A514}", ScriptCanvas::Library::LibraryDefinition); static void Reflect(AZ::ReflectContext*); static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry); static AZStd::vector GetComponentDescriptors(); }; } // namespace Input