/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "TextureAtlas_precompiled.h" #include #include #include "TextureAtlasSystemComponent.h" #include namespace TextureAtlasNamespace { class TextureAtlasModule : public CryHooksModule { public: AZ_RTTI(TextureAtlasModule, "{D3997F41-8117-4E0F-9BFE-937C4AE7E71F}", CryHooksModule); AZ_CLASS_ALLOCATOR(TextureAtlasModule, AZ::SystemAllocator, 0); TextureAtlasModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { TextureAtlasSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(TextureAtlas_5a149b6b3c964064bd4970f0e92f72e2, TextureAtlasNamespace::TextureAtlasModule)