/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace Vegetation { /** * The system component that manages debug data */ class DebugSystemComponent : public AZ::Component , public DebugSystemDataBus::Handler { public: AZ_COMPONENT(DebugSystemComponent, "{A8E3D8D4-B6A5-48A6-90D6-153F9EFDF75E}"); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services); static void Reflect(AZ::ReflectContext* context); DebugSystemComponent(); ~DebugSystemComponent() override; ////////////////////////////////////////////////////////////////////////// // DebugSystemDataBus DebugData* GetDebugData() override; private: ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; DebugData m_debugData; }; } // namespace Vegetation