/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Vegetation_precompiled.h" #include "EditorAreaBlenderComponent.h" #include #include #include #include #include #include #include #include #include #include namespace Vegetation { void EditorAreaBlenderComponent::Reflect(AZ::ReflectContext* context) { ReflectSubClass(context, 1, &EditorAreaComponentBaseVersionConverter); } void EditorAreaBlenderComponent::Init() { ForceOneEntry(); BaseClassType::Init(); } void EditorAreaBlenderComponent::Activate() { ForceOneEntry(); BaseClassType::Activate(); } AZ::u32 EditorAreaBlenderComponent::ConfigurationChanged() { ForceOneEntry(); return BaseClassType::ConfigurationChanged(); } void EditorAreaBlenderComponent::ForceOneEntry() { if (m_configuration.m_vegetationAreaIds.empty()) { m_configuration.m_vegetationAreaIds.push_back(); SetDirty(); } } }