/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace Vegetation { class EditorLevelSettingsComponent : public LmbrCentral::EditorWrappedComponentBase { public: using BaseClassType = LmbrCentral::EditorWrappedComponentBase; AZ_EDITOR_COMPONENT(EditorLevelSettingsComponent, "{F2EF4820-88D1-41C3-BFB3-BAC3C7B494E3}", BaseClassType); static void Reflect(AZ::ReflectContext* context); static constexpr const char* const s_categoryName = "Vegetation"; static constexpr const char* const s_componentName = "Vegetation System Settings"; static constexpr const char* const s_componentDescription = "The vegetation system settings for this level/map."; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-system-settings"; private: AZ::u32 ConfigurationChanged() override; bool m_useEditorMaxInstanceProcessTimeMicroseconds = false; int m_editorMaxInstanceProcessTimeMicroseconds = 33000; }; } // namespace Vegetation