/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <Components/PositionModifierComponent.h> #include <Vegetation/Editor/EditorVegetationComponentBase.h> namespace Vegetation { class EditorPositionModifierComponent : public EditorVegetationComponentBase<PositionModifierComponent, PositionModifierConfig> { public: using BaseClassType = EditorVegetationComponentBase<PositionModifierComponent, PositionModifierConfig>; AZ_EDITOR_COMPONENT(EditorPositionModifierComponent, EditorPositionModifierComponentTypeId, BaseClassType); static void Reflect(AZ::ReflectContext* context); ////////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Activate() override; static constexpr const char* const s_categoryName = "Vegetation Modifiers"; static constexpr const char* const s_componentName = "Vegetation Position Modifier"; static constexpr const char* const s_componentDescription = "Offsets the position of the vegetation"; static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetationmodifiers/vegetation-position-modifier"; }; }