/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace Vegetation { class EditorSpawnerComponent : public EditorAreaComponentBase { public: using DerivedClassType = EditorSpawnerComponent; using BaseClassType = EditorAreaComponentBase; AZ_EDITOR_COMPONENT(EditorSpawnerComponent, EditorSpawnerComponentTypeId, BaseClassType); static void Reflect(AZ::ReflectContext* context); static constexpr const char* const s_categoryName = "Vegetation"; static constexpr const char* const s_componentName = "Vegetation Layer Spawner"; static constexpr const char* const s_componentDescription = "Creates dynamic vegetation in a specified area"; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-spawner"; }; }