/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace Vegetation { class EditorStaticVegetationBlockerComponent : public EditorVegetationComponentBase, private AzFramework::EntityDebugDisplayEventBus::Handler { public: using BaseClassType = EditorVegetationComponentBase; AZ_EDITOR_COMPONENT(EditorStaticVegetationBlockerComponent, EditorStaticVegetationBlockerComponentTypeId, BaseClassType); static void Reflect(AZ::ReflectContext* context); ////////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; static constexpr const char* const s_categoryName = "Vegetation"; static constexpr const char* const s_componentName = "Vegetation Layer Blocker (Static)"; static constexpr const char* const s_componentDescription = "Prevents dynamic vegetation from being placed on top of static vegetation"; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-blocker-static"; private: void DrawBlockedClaimPoints(AZ::Vector2& cameraPos2d, AzFramework::DebugDisplayRequests& debugDisplay); void DrawVegetationBoundingBoxes(const StaticVegetationMap* vegetationList, AZ::Vector2& cameraPos2d, AzFramework::DebugDisplayRequests& debugDisplay); }; }