/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "VirtualGamepad_precompiled.h" #include #include #include "VirtualGamepadButtonComponent.h" #include "VirtualGamepadSystemComponent.h" #include "VirtualGamepadThumbStickComponent.h" #include namespace VirtualGamepad { class VirtualGamepadModule : public CryHooksModule { public: AZ_RTTI(VirtualGamepadModule, "{0454CF83-A35E-443B-A9BE-858EBE9C908F}", CryHooksModule); AZ_CLASS_ALLOCATOR(VirtualGamepadModule, AZ::SystemAllocator, 0); VirtualGamepadModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { VirtualGamepadSystemComponent::CreateDescriptor(), VirtualGamepadButtonComponent::CreateDescriptor(), VirtualGamepadThumbStickComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(VirtualGamepad_8aa9a66015804d6d9c809ce306e7d913, VirtualGamepad::VirtualGamepadModule)