/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace VirtualGamepad { //////////////////////////////////////////////////////////////////////////////////////////////// class VirtualGamepadThumbStickRequests : public AZ::EBusTraits { public: //////////////////////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; using BusIdType = AZStd::string; //////////////////////////////////////////////////////////////////////////////////////////// //! Get the current virtual thumb-stick axis values //! \return Current virtual thumb-stick axis values virtual AZ::Vector2 GetCurrentAxisValuesNormalized() const = 0; }; using VirtualGamepadThumbStickRequestBus = AZ::EBus; }