/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include "EditorPortalComponentBus.h" namespace Visibility { class EditorPortalComponentMode : public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode , private AZ::TransformNotificationBus::Handler , private EditorPortalNotificationBus::Handler { public: AZ_CLASS_ALLOCATOR_DECL EditorPortalComponentMode( const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType); ~EditorPortalComponentMode(); private: // EditorBaseComponentMode void Refresh() override; AZStd::vector PopulateActionsImpl() override; bool HandleMouseInteraction( const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override; // Manipulator handling void CreateManipulators(); // TransformNotificationBus void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; // EditorPortalNotificationBus void OnVerticesChangedInspector() override; AzToolsFramework::EditorVertexSelectionFixed m_vertexSelection; ///< Handles all manipulator interactions with vertices. }; } // namespace Visibility