/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Water_precompiled.h" #include #include #include #include #include #include namespace Water { WaterEditorModule::WaterEditorModule() { m_descriptors.insert(m_descriptors.end(), { WaterOceanEditor::CreateDescriptor(), EditorWaterVolumeComponent::CreateDescriptor(), EditorOceanSurfaceDataComponent::CreateDescriptor(), EditorWaterVolumeSurfaceDataComponent::CreateDescriptor(), EditorWaterRippleGeneratorComponent::CreateDescriptor(), }); m_waterConverter = AZStd::make_unique(); } AZ::ComponentTypeList WaterEditorModule::GetRequiredSystemComponents() const { AZ::ComponentTypeList requiredComponents = WaterModule::GetRequiredSystemComponents(); return requiredComponents; } void WaterEditorModule::OnCrySystemInitialized(ISystem &, const SSystemInitParams & params) { m_waterConverter->BusConnect(); } void WaterEditorModule::OnCrySystemShutdown(ISystem &) { m_waterConverter->BusDisconnect(); } } AZ_DECLARE_MODULE_CLASS(WaterEditor, Water::WaterEditorModule)