/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "Water_precompiled.h" #include namespace Water { class WaterConverter; class WaterEditorModule final : public WaterModule { public: AZ_RTTI(WaterEditorModule, "{0C30109F-9D59-419A-86D6-27F51134D012}", WaterModule); AZ_CLASS_ALLOCATOR(WaterEditorModule, AZ::SystemAllocator, 0); WaterEditorModule(); AZ::ComponentTypeList GetRequiredSystemComponents() const override; //////////////////////////////////////////////////////////////////////// // CrySystemEvents void OnCrySystemInitialized(ISystem&, const SSystemInitParams& params) override; void OnCrySystemShutdown(ISystem&) override; private: AZStd::unique_ptr m_waterConverter; }; }