/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Water_precompiled.h" #if !defined(AZ_MONOLITHIC_BUILD) #include // must be included once per DLL so things from CryCommon will function #endif #include #include #include #include #include #include #include #include namespace Water { WaterModule::WaterModule() : CryHooksModule() { m_descriptors.insert(m_descriptors.end(), { WaterSystemComponent::CreateDescriptor(), WaterOceanComponent::CreateDescriptor(), WaterVolumeComponent::CreateDescriptor(), OceanSurfaceDataComponent::CreateDescriptor(), WaterVolumeSurfaceDataComponent::CreateDescriptor(), WaterRippleGeneratorComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList WaterModule::GetRequiredSystemComponents() const { return AZ::ComponentTypeList{ azrtti_typeid(), }; } } #if !defined(WATER_GEM_EDITOR) // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Water_c5083fcf89b24ab68fb0611c01a07b1d, Water::WaterModule) #endif