/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Water_precompiled.h" #include #include #include namespace Water { // static void WaterSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("Water", "[Description of functionality provided by this System Component]") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Environment") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } // static void WaterSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("WaterService", 0xc18fd5a4)); } // static void WaterSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("WaterService", 0xc18fd5a4)); } void WaterSystemComponent::Activate() { WaterEffectsRequestBus::Handler::BusConnect(); AZ::OceanFeatureToggleBus::Handler::BusConnect(); SurfaceData::SurfaceDataTagProviderRequestBus::Handler::BusConnect(); } void WaterSystemComponent::Deactivate() { SurfaceData::SurfaceDataTagProviderRequestBus::Handler::BusDisconnect(); AZ::OceanFeatureToggleBus::Handler::BusDisconnect(); WaterEffectsRequestBus::Handler::BusDisconnect(); } void WaterSystemComponent::GetRegisteredSurfaceTagNames(SurfaceData::SurfaceTagNameSet& names) const { names.insert(Constants::s_waterVolumeTagName); names.insert(Constants::s_waterTagName); names.insert(Constants::s_underWaterTagName); names.insert(Constants::s_oceanTagName); } void WaterSystemComponent::GenerateWaterRipple(const AZ::Vector3& position, const float scale, const float strength) { gEnv->pRenderer->EF_AddWaterSimHit(Vec3(position), scale, strength); } }