/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "WebsocketClient_Unimplemented.h" namespace Websockets { void WebsocketClient_Unimplemented::Destroy() { } bool WebsocketClient_Unimplemented::ConnectWebsocket(const AZStd::string & websocket, const OnMessage & messageFunc) { return false; } bool WebsocketClient_Unimplemented::IsConnectionOpen() const { return false; } void WebsocketClient_Unimplemented::SendWebsocketMessage(const AZStd::string & msgBody) { } void WebsocketClient_Unimplemented::SendWebsocketMessageBinary(const void * payload, const size_t len) { } void WebsocketClient_Unimplemented::CloseWebsocket() { } }