/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace WhiteBox { //! Notification bus for white box asset modifications. class MeshAssetNotifications : public AZ::EBusTraits { public: // EBusTraits overrides static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; using BusIdType = AZ::Data::AssetId; //! Raised when the asset has been modified. //! This is so other white box components referencing the same asset will know to update their render mesh. virtual void OnAssetModified([[maybe_unused]] AZ::Data::Asset asset) {} }; using MeshAssetNotificationBus = AZ::EBus; } // namespace WhiteBox