/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace AZ { class ReflectContext; } // namespace AZ namespace WhiteBox { // How the white box rigid body should be represented in physics. enum class WhiteBoxBodyType { Static, Kinematic }; //! Configuration information to use when setting up a WhiteBoxCollider. struct WhiteBoxColliderConfiguration { AZ_CLASS_ALLOCATOR_DECL AZ_TYPE_INFO(WhiteBoxColliderConfiguration, "{36DCCE5D-2E26-4FEE-9A17-6B1D401CE46F}") static void Reflect(AZ::ReflectContext* context); WhiteBoxBodyType m_bodyType = WhiteBoxBodyType::Static; //!< Default the body type to Static. }; } // namespace WhiteBox