/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "WhiteBox_precompiled.h" #include "WhiteBoxNullRenderMesh.h" namespace WhiteBox { void WhiteBoxNullRenderMesh::BuildMesh(const WhiteBoxRenderData& renderData, const AZ::Transform& worldFromLocal) { // noop } void WhiteBoxNullRenderMesh::UpdateTransform(const AZ::Transform& worldFromLocal) { // noop } void WhiteBoxNullRenderMesh::UpdateMaterial(const WhiteBoxMaterial& material) { // noop } bool WhiteBoxNullRenderMesh::IsVisible() const { return false; } void WhiteBoxNullRenderMesh::SetVisiblity(bool visibility) { // noop } } // namespace WhiteBox