/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "WhiteBoxMaterial.h" #include #include #include #include namespace AZ { class ReflectContext; } namespace WhiteBox { struct WhiteBoxVertex; struct WhiteBoxFace; using WhiteBoxFaces = AZStd::vector; struct WhiteBoxRenderData { AZ_TYPE_INFO(WhiteBoxRenderData, "{7B46EB9E-0CDF-492C-B015-240D8AB74A37}"); static void Reflect(AZ::ReflectContext* context); WhiteBoxRenderData() = default; ~WhiteBoxRenderData() = default; WhiteBoxFaces m_faces; WhiteBoxMaterial m_material; }; //! Vertex layout for WhiteBox faces struct WhiteBoxVertex { AZ_TYPE_INFO(WhiteBoxVertex, "{617FFD68-3528-4627-92C6-4CC7ACCBD615}"); static void Reflect(AZ::ReflectContext* context); AZ::Vector3 m_position; AZ::Vector2 m_uv; }; //! Triangle primitive with face normals struct WhiteBoxFace { AZ_TYPE_INFO(WhiteBoxFace, "{31293BF0-5789-489B-882A-119AC1797F9E}"); static void Reflect(AZ::ReflectContext* context); WhiteBoxVertex m_v1; WhiteBoxVertex m_v2; WhiteBoxVertex m_v3; AZ::Vector3 m_normal; }; //! Builds a vector of visible faces by removing the degenerate faces from the source data WhiteBoxFaces BuildCulledWhiteBoxFaces(const WhiteBoxFaces& sourceData); } // namespace WhiteBox