/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace WhiteBox { struct WhiteBoxMesh; //! Record an undo/redo step and notify the white box mesh void RecordWhiteBoxAction( WhiteBoxMesh& whiteBox, const AZ::EntityComponentIdPair entityComponentIdPair, const char* undoRedoDesc); //! Returns true if user input is for flipping an edge bool InputFlipEdge(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction); //! Returns true if user input is for restoring a vertex/edge bool InputRestore(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction); } // namespace WhiteBox