/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace WhiteBox { //! Returns the index of the largest element in the vector int FindLargestElement(const AZ::Vector3& vector); //! Creates UV coordinates from vertex positioning on closest basis vector p AZ::Vector2 CreatePlanarUVFromVertex( const AZ::Vector3& normal, const AZ::Vector3& position, const AZ::Vector2& offset = AZ::Vector2(0.5f, 0.5f), const AZ::Vector2& scale = AZ::Vector2(-1.0f, -1.0f)); } // namespace WhiteBox