/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace WhiteBox { //! Enumerate the current append state for new vertices. enum class AppendStage { None, //!< No vertices currently being appended. Initiated, //!< An append action has started. Complete, //!< An append action has finished. }; //! The type of intersection detected when interacting //! with a white box mesh in the viewport. enum class GeometryIntersection { Edge, Polygon, Vertex, None }; struct EdgeIntersection; struct PolygonIntersection; struct VertexIntersection; //! Return the closest intersection out of the three different kinds //! (vertex, edge or polygon). GeometryIntersection FindClosestGeometryIntersection( const AZStd::optional& edgeIntersection, const AZStd::optional& polygonIntersection, const AZStd::optional& vertexIntersection); } // namespace WhiteBox