""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # setup path import azlmbr.object import azlmbr.math as math # returns a Vector3 of cartesian coordinates from spherical coordinates # phi and theta are in degrees def spherical_to_cartesian(phi, theta, dist=1.0): phi = math.Math_DegToRad(phi) theta = math.Math_DegToRad(theta) x = float(dist) * float(math.Math_Sin(phi)) * float(math.Math_Cos(theta)) y = float(dist) * float(math.Math_Sin(phi)) * float(math.Math_Sin(theta)) z = float(dist) * float(math.Math_Cos(phi)) return math.Vector3(x, y, z) # converts two Cartesian points into their midpoint, normalized into a vector of size r def normalize_midpoint(pos1, pos2, r=1.0): pos = pos1.Add(pos2).MultiplyFloat(0.5) pos.Normalize() return pos.MultiplyFloat(r)