/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include //#include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace StarterGame { //////////////////////////////////////////////////////////////////////////////////////////////// void StarterGameStateLevelPaused::LoadPauseMenuCanvas() { GameStateLevelPaused::LoadPauseMenuCanvas(); } //////////////////////////////////////////////////////////////////////////////////////////////// void StarterGameStateLevelPaused::UnloadPauseMenuCanvas() { GameStateLevelPaused::UnloadPauseMenuCanvas(); } //////////////////////////////////////////////////////////////////////////////////////////////// const char* StarterGameStateLevelPaused::GetPauseMenuCanvasAssetPath() { return "@assets@/ui/pausemenu/pausemenu.uicanvas"; } }