/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace StarterGame { //////////////////////////////////////////////////////////////////////////////////////////////// class StarterGameStateLevelPaused : public GameStateSamples::GameStateLevelPaused { public: //////////////////////////////////////////////////////////////////////////////////////////// // Allocator AZ_CLASS_ALLOCATOR(StarterGameStateLevelPaused, AZ::SystemAllocator, 0); //////////////////////////////////////////////////////////////////////////////////////////// // Type Info AZ_RTTI(StarterGameStateLevelPaused, "{8B71B7FB-3A42-4C54-8389-2EBB0763CF70}", GameStateLevelPaused); //////////////////////////////////////////////////////////////////////////////////////////// //! Default constructor StarterGameStateLevelPaused() = default; //////////////////////////////////////////////////////////////////////////////////////////// //! Default destructor ~StarterGameStateLevelPaused() override = default; protected: //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateLevelPaused::LoadPauseMenuCanvas void LoadPauseMenuCanvas() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateLevelPaused::UnloadPauseMenuCanvas void UnloadPauseMenuCanvas() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateLevelPaused::GetPauseMenuCanvasAssetPath const char* GetPauseMenuCanvasAssetPath() override; }; } // namespace StarterGame