/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace StarterGame { //////////////////////////////////////////////////////////////////////////////////////////////// class StarterGameStateLevelRunning : public GameStateSamples::GameStateLevelRunning { public: //////////////////////////////////////////////////////////////////////////////////////////// // Allocator AZ_CLASS_ALLOCATOR(StarterGameStateLevelRunning, AZ::SystemAllocator, 0); //////////////////////////////////////////////////////////////////////////////////////////// // Type Info AZ_RTTI(StarterGameStateLevelRunning, "{3D4C2A35-6108-482C-B15C-D97C003193C0}", GameStateLevelRunning); //////////////////////////////////////////////////////////////////////////////////////////// //! Default constructor StarterGameStateLevelRunning() = default; //////////////////////////////////////////////////////////////////////////////////////////// //! Default destructor ~StarterGameStateLevelRunning() override = default; protected: //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameState::GameState::OnPushed void OnPushed() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameState::GameState::OnPopped void OnPopped() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameState::GameState::OnUpdate void OnUpdate() override; private: }; } // namespace StarterGame