/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace StarterGame { //////////////////////////////////////////////////////////////////////////////////////////////// void OnInvertYCheckBoxStateChanged(AZ::EntityId entityId, AZ::Vector2, bool state) { // ToDo: Change the value } //////////////////////////////////////////////////////////////////////////////////////////////// void StarterGameStateOptionsMenu::LoadOptionsMenuCanvas() { GameStateOptionsMenu::LoadOptionsMenuCanvas(); // Setup the 'Invert Y' checkbox. AZ::EntityId invertYCheckBoxElementId; UiCanvasBus::EventResult(invertYCheckBoxElementId, m_optionsMenuCanvasEntityId, &UiCanvasInterface::FindElementEntityIdByName, "InvertYAxisCheckBox"); UiCheckboxBus::Event(invertYCheckBoxElementId, &UiCheckboxInterface::SetStateChangeCallback, OnInvertYCheckBoxStateChanged); } //////////////////////////////////////////////////////////////////////////////////////////////// void StarterGameStateOptionsMenu::UnloadOptionsMenuCanvas() { GameStateOptionsMenu::UnloadOptionsMenuCanvas(); } //////////////////////////////////////////////////////////////////////////////////////////////// const char* StarterGameStateOptionsMenu::GetOptionsMenuCanvasAssetPath() { return "@assets@/ui/optionsmenu/optionsmenu.uicanvas"; } }