/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace StarterGame { //////////////////////////////////////////////////////////////////////////////////////////////// class StarterGameStateOptionsMenu : public GameStateSamples::GameStateOptionsMenu { public: //////////////////////////////////////////////////////////////////////////////////////////// // Allocator AZ_CLASS_ALLOCATOR(StarterGameStateOptionsMenu, AZ::SystemAllocator, 0); //////////////////////////////////////////////////////////////////////////////////////////// // Type Info AZ_RTTI(StarterGameStateOptionsMenu, "{5CB9056A-5EF4-4645-8435-FBB49ADC5A80}", GameStateOptionsMenu); //////////////////////////////////////////////////////////////////////////////////////////// //! Default constructor StarterGameStateOptionsMenu() = default; //////////////////////////////////////////////////////////////////////////////////////////// //! Default destructor ~StarterGameStateOptionsMenu() override = default; protected: //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateOptionsMenu::LoadOptionsMenuCanvas void LoadOptionsMenuCanvas() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateOptionsMenu::UnloadOptionsMenuCanvas void UnloadOptionsMenuCanvas() override; //////////////////////////////////////////////////////////////////////////////////////////// //! \ref GameStateSamples::GameStateOptionsMenu::GetOptionsMenuCanvasAssetPath const char* GetOptionsMenuCanvasAssetPath() override; }; } // namespace StarterGame