/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace StarterGame { class StarterGameModule : public AZ::Module { public: AZ_RTTI(StarterGameModule, "{65C3644F-3C8C-4C96-9963-87B8957267E0}", AZ::Module); AZ_CLASS_ALLOCATOR(StarterGameModule, AZ::SystemAllocator, 0); StarterGameModule() : AZ::Module() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { StarterGameSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(StarterGame_0c2c51b1d69d4700a3c078f9d52dd37f, StarterGame::StarterGameModule)