/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include namespace StarterGame { void StarterGameSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { PlayerData::Reflect(*serialize); serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("StarterGame", "Starter Game system component configuration settings") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->EBus("PlayerData", "PlayerDataRequestsBus") ->Attribute(AZ::Script::Attributes::Category, GAME_NAME) ->Event("AddCoins", &PlayerDataRequestsBus::Events::AddCoins, { {{"nbCoins", ""}} }) ->Event("AddItemToInventory", &PlayerDataRequestsBus::Events::AddItemToInventory, { {{"ItemType", ""}} }) ->Event("ReduceHealth", &PlayerDataRequestsBus::Events::ReduceHealth, { {{"NbPoints", ""}} }) ->Event("AddHealth", &PlayerDataRequestsBus::Events::AddHealth, { {{"NbPoints", ""}} }) ->Event("GetHealth", &PlayerDataRequestsBus::Events::GetHealth) ; behaviorContext->Class()->RequestBus("PlayerDataRequestsBus"); } } void StarterGameSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("StarterGameService")); } void StarterGameSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("StarterGameService")); } void StarterGameSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { AZ_UNUSED(required); } void StarterGameSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { AZ_UNUSED(dependent); } void StarterGameSystemComponent::Init() { } void StarterGameSystemComponent::Activate() { GameState::GameStateRequests::AddGameStateFactoryOverrideForType([]() { return AZStd::make_shared(); }); GameState::GameStateRequests::AddGameStateFactoryOverrideForType([]() { return AZStd::make_shared(); }); GameState::GameStateRequests::AddGameStateFactoryOverrideForType([]() { return AZStd::make_shared(); }); GameState::GameStateRequests::AddGameStateFactoryOverrideForType([]() { return AZStd::make_shared(); }); m_Game.reset(new StarterGameGame()); } void StarterGameSystemComponent::Deactivate() { m_Game.reset(); GameState::GameStateRequests::RemoveGameStateFactoryOverrideForType(); GameState::GameStateRequests::RemoveGameStateFactoryOverrideForType(); } }