To save time we created a way to bake morphtargets from one character to another character. This tutorial will show you how you we do this.
Let’s bake the existing morphs from the left guy to the
Asian.
The black head on the upper left corner is our basehead without morphs. The blue morphs are symmetrical morphs. The red ones are asymmetrical morphs.
The green squares are helpers which I will describe later.
In this case I add all symmetrical and asymmetrical morphs to it.
Open the CryMorphManager and open the “Facial Tools”
Select the green head and add click on the “Load Morphs From Selection” button. The tool will load all morphs which are added to the morph modifier and display you how many morphs are stored.
When you activate “Organize” your generated Morphs will be automatically aligned to the helper. Call the helper for this Dummy_+the name of the morph. At example: “Dummy_Lip_funneler”.
All generated morphs will be moved into a new layer. For this set the name of the new layer into the textbox beside to New Layer.
Before you press the “Bake Morphs” button, be sure that you have the head with the morphmodifier selected.
Now you are ready to generate the morphs.
Note: the bake function will also generate a copy of your
copy(red head) which you loaded into the morph modifier. Just delete it if you
don’t need it.
Result: