/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ //! Data record of geometry export nodes. global string $g_geometryExportNodes[]; //! Retrieve all lumberyard export nodes by Maya plugin, and save them in the backend data record. /*! \note This function is costly as it will traverse through the scene hierarchy to search for nodes. Only use when necessary. Use LumberyardToolGetGeometryExportNodes instead when you just want to get the record of the nodes. */ global proc LumberyardToolLoadGeometryExportNodes() { global string $g_geometryExportNodes[]; $g_geometryExportNodes = `cryMayaSupportPlugin gatherExportNodes`; } //! Get export nodes from backend data record. global proc string[] LumberyardToolGetGeometryExportNodes() { global string $g_geometryExportNodes[]; return $g_geometryExportNodes; } //! Get the number of export nodes from backend data record. global proc int LumberyardToolGetGeometryExportNodeCount() { global string $g_geometryExportNodes[]; return size($g_geometryExportNodes); } //! Delete a export node record from backend data record. /*! \param $node the node name to remove from the record. */ global proc LumberyardToolDeleteGeometryExportNode(string $node) { global string $g_geometryExportNodes[]; string $removeNodes[]; $removeNodes[0] = $node; $g_geometryExportNodes = stringArrayRemove($removeNodes, $g_geometryExportNodes); }