no_explosion_occlusion other_rendermesh colltype_player box cylinder capsule sphere notaprim no_hit_refinement dynamic entity gameplay_critical player_can_break childof_unbroken mass= density= pieces= limit= bend= twist= pull= push= shift= constraint_limit= constraint_minang= consrtaint_maxang= constraint_damping= consrtaint_collides= stiffness= hardness= max_stretch= max_impulse= skin_dist= thickness= notaprim explosion_scale=