-- Settings stored here are only used in the Sandbox Editor -- Disable the Missing Asset Resolver by default ed_MissingAssetResolver = 0 e_ShadowsCache=0 r_MotionBlur=0 r_HDRVignetting=0 -- For feature-test compatibility mn_FatalErrorOnInvalidEntity=0 -- Do not warn on Pak file access issues sys_PakWarnOnPakAccessFailures=0 -- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that -- the editor does not startup in stereo mode (which prevents actually editing the environment) r_StereoMode=0 r_StereoOutput=0 -- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until -- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get -- queued for visibility checks. These numbers need to be set high enough to account for those increases. -- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size. -- (Each queue entry is 64 bytes of RAM) e_CheckOcclusionQueueSize=32768 -- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety. -- (Each queue entry is 64 bytes of RAM) e_CheckOcclusionOutputQueueSize=65536